
music		data/music/Arrival.bor #1996221
#bossmusic	data/music/boss.bor 291327
notime 1
settime 0
background	data/bgs/lv7a/a1
panel		data/bgs/lv7a/a1
frontpanel      data/bgs/lv7a/front.gif
order	a
direction both
spawn1 95 50 0
spawn2 95 50 0
cameratype 1
#levelscript data/bgs/lv7a/lv7a.c
load dpln2 1
load dpln 1
#load golem2 1
#load golem1 1
noslow 1
setweap 6
#--group1-----
wall 0 180 -1000 -1000 363 363 100 1100
shadowalpha 2
at 0 
light 256 33
at 0
#spawn	stop2
#flip 1
#coords	160 130
#at	0
#####################

spawn	dpln2
flip 1
coords	30 175
at	0
spawn	dpln
flip 1
coords	-50 175
at	0

#----------------

spawn	stage01
coords  0 0
flip    1
at      0

#----------------

spawn	Viper
coords	580 220
at	200

spawn asp
coords 694 225
at 300


#spawn	CBunker
#coords	2225 230
#at	0

#########################
group 100 100
at 1950

spawn   DOG
coords  540 210
at      600

spawn   DOG
coords  570 250
at      600

spawn	CBunker
coords	400 182#162
at	819